I don’t have any winning game-ideas (the one I have is too broad it may not ever get completed), so the best I can do is give you some pointers. If you can live with that, and still want to make games, then… Not intending to discourage - but what I mean is, making games don’t immediately bring income, most of it depends on your idea, and how well you keep telling about it to the world as you develop said idea (interacting with communities on social media), among other factors. It might also take months, maybe a year or two, to make a game of that quality. It takes grit, time, and persistence to make a game that sells enough to pay your bills ($10 DAILY is really awesome…). However, I have to burst some bubbles, the biggest one first: So, yes, send a screenshot of what your events are, like the above picture, It’s much easier to understand and help your project that way. The bottom event is where the game’s camera actually centers itself (the blue text “camera” is an object with invisible sprite), and above it is the calculation. PS: the (then 11 month old) cat in my avatar pic is my (as of 6Feb20, 18 month old) Maine Coon, Jinx. So, any suggestions on games a newbie gamedev can make with GD5 that have a decent chance of making money (even an average of $10/day would be nice, more than that would be a big or maybe huge bonus)? Thanks So right now, it’s either 2D or isometric. But unlike Godot 3, which after I found a YouTube tutorial that didn’t fly through stuff a light speed, didn’t seem that much more complicated than GD5, the blender game engine, from the tutorials I saw, seems like a really tough one to learn. Odd thing, blender 2.79 works with my old computer’s graphics card’s GLES2 … but Godot 3 doesn’t. I WAS going to look at the blender game engine (still exists in the highest version I can run, 2.79). When I finish Asteroids Mk II, I’ll dive into #2 which, by then, will be a specific type of game that I can do with GD5. So right now, I’m just tossing ideas around in my head for what’s next, and at the same time, trying to learn more about different types of games and gamedev in general and specific to GD5. I am still learning, and still finishing my first game (thanks to the aftermath of cancer #1, and low energy levels common to cancer survivors in general, I can’t work on the same schedule as normal people, so it takes me longer). So what, exactly, is a lightgun game moving on a 2D plane? And how would I proceed with that, and do you know of any YouTube tutorials (no music video tutorials, please, and only ones where the narrator isn’t swallowing the microphone-sadly, I’m not able to get anything at all from those, probably due to the three tumors that were in my brain-2nd met, cancer #1 in 2006–7). Put simply, even a small amount of money from games would be a huge boost to my budget (to quote Geddy Lee on a Bob & Doug Mckenzie skit from long ago, “Hey, 10 bucks is 10 bucks.”) I know it isn’t the most ideal spot to be in, but cancer #1 forcibly retired me and dumped me into Social so-called Security Disability, which is horrible, and once I found GD5 (and, when/if I’m able to upgrade to a newer computer, Godot 3, too). I’m learning about the various types of games as I go (playing, tutorials, reading stuff like “what makes a great rpg” etc). And then there’s Harpoon, by Larry Bond, but that’s actually a naval combat simulation (as close to classified as you can get without a clearance, and there is a classified, Secret//Noforn, I think, version that the US Navy uses for training, etc.). Oh, and one FPS, Quake 3, if I remember correctly. Most of my game experience is from my high school bowling league days, back in the early '80s, spending tons of quarters every Saturday morning…Asteroids, Space Invaders, and more like that in the actual big video game boxes at 1000 Oaks Bowl in NE San Antonio (and at arcades, etc.). Ok, I must admit, I’m not an expert (not even close) on a lot of this.
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